![]() In August 2008, Sony sent additional invitations to select users who downloaded a new Home XMB theme in Japan and North America. Invitations to the closed beta were offered to winners of a weekly Warhawk online gaming event. ![]() Home was delayed and expanded multiple times before initially releasing. It was officially announced by Phil Harrison on March 7, 2007, during his keynote speech at the 2007 Game Developers Conference where it was originally scheduled for a global public release in October 2007. This was later detailed by Kotaku and finally confirmed by NG-Gamer. PlayStation Home, as a feature, was first publicly mentioned in an interview with NG-Gamer. Home had been speculated since the launch of PSN, when Sony expressed interest in such a service, specifically trophies (known at the time as "entitlements") for first-party titles. In a 2007 keynote speech, Phil Harrison used the term "Game 3.0" to describe the service. Phil Harrison, then president of SCE Worldwide Studios at the time, liked the idea of having a virtual 3D community hub for PlayStation gamers, and transferred the project to what would become PlayStation Home. However, the online userbase for the PlayStation 2 was too narrow and the project was soon ported to the PlayStation Network for the PlayStation 3. PlayStation Home was originally named "Hub", and started as a 2D online lobby for the PlayStation 2 game The Getaway: Black Monday. The initial "Central Plaza" was indoors and separated from other spaces. Users could use items won to further customise their avatar or apartments. Home also featured many single and multiplayer mini-games, and hosted a variety of special events, some of which provided prizes to players. Home's primary forms of advertising included spaces themselves, video screens, posters, and mini-games. ![]() Public spaces were made for display, entertainment, advertising, and networking. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Home allowed users to create a custom avatar, which could be groomed realistically. Home remained as a perpetual beta until its closure on 31 March 2015. Development of the service began in early 2005 and it launched as an open beta on 11 December 2008. Upon installation, users could choose how much hard disk space they wished to reserve for Home. Membership was free but required a PSN account. It was accessible from the PS3's XrossMediaBar (XMB). PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). Social gaming platform developed by London Studio
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |