![]() And worse, much of the granularity that's available is tied up in tiers of older content from Molten Core to Dragon Soul, none of which are really relevant anymore. After 4 expansions and over 9 years of this growth, we've gotten to a point where the numbers involved are no longer easy to grasp. Naturally, that means that we're continuously adding more power to the game for players to acquire. Official statement Character progression is one of the defining characteristics of a role-playing game. The combined result of this was to drastically reduce numbers throughout the game, while maintaining damage and health proportions between players and creatures to make damage and healing less "spiky" and burst-oriented to improve spell and ability damage scaling and tuning and to make it easier for players to tackle lower-level content from past expansions. In addition, players were changed to deal bonus damage against lower-level creatures from past expansions, and to take reduced damage from them. ![]() Base damage was removed from spells and abilities, with damage now being calculated purely from Attack Power or Spell Power (with the intention of improving scaling and tuning across classes).Player health was doubled (largely with the intention of making damage and healing less "spiky").As this directly affected player stats, creature stats were reduced to compensate. The result was that the amount of stats on items was reduced to be much lower than before. Items from level 60 through Mists of Pandaria dungeon gear were changed to use a linear instead of an exponential scale.Because these changes were implemented simultaneously, for many the sum total of the combined changes is viewed as the result of the stat squish. The "stat squish" strictly refers only to changes made to items, but in practice the term is often used to encompass three related changes, which in combination acted to drastically alter numbers in the game. The first squish was implemented in Patch 6.0.2, and the latest squish (which was a level and stat squish) occurred in Patch 9.0.1. The stat squish (also known as the item squish or simply " the squish") saw many numbers within the game scaled down, including stats on items, player and mob health, and damaging and healing abilities. A slide from BlizzCon 2013 showing an example of the item squish.
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